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130 lines
5.1 KiB
Markdown
130 lines
5.1 KiB
Markdown
---
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title: Prototyping
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summary: Introduction to User Experience Design|Week4
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created: 2021-11-18T21:26:41+08:00
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categories:
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- UX学习笔记
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- Introduction to User Experience Design
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tags:
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- UX
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---
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## **关于 Prototyping**
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### 什么是原型开发
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- 原型开发可以被定义为一个新颖设计的早期模型
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- 通过原型来评估新设计的各个方面 并检查设计是否达到了预期的结果
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### 原型开发的作用
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- 经济(节约时间的金钱)
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- 快速构建、迭代
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### 水平原型
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涵盖功能的广度,整合所含的功能(大概有什么)
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### 垂直原型
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对一些特征进行深入的建模(多层级)
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## **低保真 Lofi Prototype**
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### 低保真和高保真的区别
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- 低保真原型与最终设计几乎没有什么相似之处,无论是在形式或功能上(快速迭代、验证想法)
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- 高保真原型则与最终设计非常相似
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### 注意事项
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- 注重用户反馈
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- 也可以让利益相关者加入反馈过程
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- 避免完美主义,注重想法的表达和验证,关注核心路径
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### 三种形式
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#### 1. 草图
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表明用户场景,痛点是怎么产生的(场景)
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#### 2. 故事版
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- 一种以静态方式提供叙事的常用方法
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- 将设计放在上下文中,来考虑用户如何在给定的场景中使用我们的新设计。
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- 场景互动的迭代,简单的任务图形、场景互动
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#### 3.卡片原型
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- 表示我们与实际界面可能发生的交互序列。
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- 使用一组索引卡。逐一代表一个用户在尝试完成任务时,会遇到的一序列屏幕。
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## **其他原型方式**
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### 绿野仙踪/奥茨法师
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_Wizard of Oz_
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- 用来模拟产品的功能。
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- 通过让人执行通常由计算机执行的任务,在这里用户不知道该产品是不具备功能性的
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- 优点:能够节省建立功能性产品的时间和金钱
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- 缺点:
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- 需要相当长的时间来使其正常运转,并且它总是需要多人操作
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- 需要一个训练有素的巫师,最终用户可能对系统有不切实际的期望。
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- 基于欺骗性的功能,反过来可能会限制他们提供反馈,继而限制从收集的数据中得出的推论
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### 概念验证视频
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_Proof of Concept Video_
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- 一个能够在各种场景下展示各种用途和系统的功能的视频(系统是如何工作的 以及在什么情况下它会有用)
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### 隐喻技术
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_Metaphor Development_
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- 考虑用户如何看待设计
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- 帮助用户建立新设计如何运作的**相关心理模型**
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- 隐喻将新功能与用户以及熟悉的系统功能相比较对比。
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## **相关资源**
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### Resources and Tools for Protoyping 1
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1. [prototyping.html](http://www.usability.gov/how-to-and-tools/methods/prototyping.html)
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2. [high fidelity prototype/](http://www.usabilityfirst.com/glossary/high-fidelity-prototype/)
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3. [high fidelity vs low fidelity prototyping web design and app development](http://www.atlargeinc.com/insights/high-fidelity-vs-low-fidelity-prototyping-web-design-and-app-development)
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4. [Social Mirror](https://www.youtube.com/watch?v=91-JnTq3MhA)
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### Tools
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1. [Uxrecorder](http://www.uxrecorder.com/)
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2. [Invision](https://www.invisionapp.com/)
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3. [Marvel](https://marvelapp.com/)
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4. [Axure](http://www.axure.com/)
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### Resources for Prototyping 2
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1. [What a prototype is and is not](https://uxmag.com/articles/what-a-prototype-is-and-is-not)
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2. [the skeptics guide to low fidelity prototyping](https://www.smashingmagazine.com/2014/10/the-skeptics-guide-to-low-fidelity-prototyping/)
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3. [low fidelity prototype](http://www.usabilityfirst.com/glossary/low-fidelity-prototype/)
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4. [why every consumer internet startup should do more low fidelity prototyping](http://andrewchen.co/why-every-consumer-internet-startup-should-do-more-low-fidelity-prototyping/)
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5. [lofi vs hifi prototyping how real does the real thing have to be](http://www.telono.com/en/articles/lo-fi-vs-hi-fi-prototyping-how-real-does-the-real-thing-have-to-be/)
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6. [prototyping types of prototypes](http://it.toolbox.com/blogs/enterprise-solutions/prototyping-types-of-prototypes-14927)
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7. [horizontal and vertical prototypes](http://www.usabilityfirst.com/glossary/horizontal-and-vertical-prototypes/)
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8. [introduction sketch ui design/](http://marketblog.envato.com/grow-improve/creativity/introduction-sketch-ui-design/)
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9. [the messy art of ux sketching/](https://www.smashingmagazine.com/2011/12/the-messy-art-of-ux-sketching/)
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10. [how to draw quick useful ui sketches](http://www.slideshare.net/LaneHalley/how-to-draw-quick-useful-ui-sketches)
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11. [User interface sketching tips part-1](http://ui-patterns.com/blog/User-interface-sketching-tips-part-1)
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12. [storyboarding in the software design process](https://uxmag.com/articles/storyboarding-in-the-software-design-process)
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13. [the 8 steps to creating a great storyboard](http://www.fastcodesign.com/1672917/the-8-steps-to-creating-a-great-storyboard)
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14. [users story ux storyboarding](http://www.slideshare.net/fgarofalo/users-story-ux-storyboarding)
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